A Phoenix Chick Has Found A Roost
When a cooking sherry inebriated Matt Soell spilled his guts to a bemused mnemesis, pointing out that Peter Marks (AKA mordia) was missing from the Pentathalon lineup because he was no longer with Bungie, mnemesis was further able to electronically badger Matt until he revealed:
Peter had moved from the Online team to a position as a designer on the Phoenix team some time ago (I don't remember the date but it was before our last FanFest - we had to borrow him for that). When the Phoenix team decided to jettison their work in favor of a new game, they also decided they had too many designers on staff. Some of those designers moved to other teams at Bungie; others moved to jobs outside Bungie but still within Microsoft. Peter was not satisfied with his options here, so he took a design position at another (non-Microsoft) development house. He sent me a letter just last week (blackmail? -ed); he seems to be doing well.
Not satisfied with these canned responses, this reporter was able to find Mr. Marks in a mid-southwest-but-a-little-north-of-that brothel where he confessed:
Yup, Seeking to re-embrace the small company environment and looking for opportunities to [do] more design. I've moved from Bungie to 2015, the Tulsa, OK based company that did Medal of Honor: Allied Assault. I'm working on an as of yet unannounced game which is still in early development so there probably won't be any details on it for a while. Other than that, I don't know what else to tell you ;') My parting with Bungie was on good terms, and I try to keep in contact with folks over there.
'On good terms,' indeed. This reporter regrets minutely having to spill the beans, but Oklahoma is known for militant separatist militias. Obviously, Bungie is taking another step towards their plan of World Domination.
Posted by poenadare at January 22, 2003 05:07 PM
Status: Former Bungie
Last Sighted: 01/22/2003
Doing: 2015, Unannounced project.
AKA mordia. Head BungieNet admin, BungieNet.Voice of Warrior #2, Chimera. Designer, multiplayer artist, Halo: Combat Evolved. Ex-Phoenix team member.
Designing for Carnage (T&R)
I don't see the connection. According to Matt's email, the ex-Phoenix design team was too big and had to let go/re-assign some folks. Why would they then post ads looking for folks to fill their staff?