July 07, 0777

Bungie Staff Tracker

This page is a catch-all for keeping track of Bungie employees. As employees are sighted their records will be moved off this page and into individual archives.

Thanks again to Axman Hombre for clarifications.

This page is missing: Nicknames, Dates, some pictures, Many pre-Halo articles, Voice talent credits for Myth II: Soulblighter.

This page needs a better UI.

Current Bungie Employees

Eric Arroyo Eric Arroyo Artist, Halo: Combat Evolved. May like toy cars, especially since it is rumored that the final 'driving segment' of The Maw was originally a race course for Warthogs designed by Eric.
Christopher Barrett Christopher "Chris" Barrett AKA Plague. Additional net levels, Myth II: Soulblighter. Project lead, artwork, level design, interface design, website, Chimera. Artist, Halo: Combat Evolved.
Michel Bastien Michel Bastien  
Paul Bertone Paul Bertone, Jr.
Last Sighted: 02/18/2003
Doing: Level design for an undisclosed secret Bungie secret project of great secrecy.
AKA ruiner. Civil Order captain. Level design, Chimera. Designer, Halo: Combat Evolved.
Chris Butcher Chris Butcher
Doing: Stencil shadows for Halo: Combat Evolved 2.

AKA butcher. Engineer, AI engineering, particle engineering, Oni. Programmer, Halo: Combat Evolved. Homepage.

Articles:
The Integration of AI and Level Design in Halo (GDC 2002 - PP - 14.2 Mb)
Halo Chat with developer Chris Butcher (Get Into the Game)

John Butkus John Butkus
Birthdate: 1977
Hiredate: January 2003
Doing: Character animator on Halo 2.
AKA Anim8rJB. Canadian-born computer animator formerly of Kodiak Interactive and Treyarch Studios. Now works as a character animator on Halo 2. Homepage. Rumored to speak only in abbrev (go here and view 'strip 10').
Dave Candland Dave Candland
Last Sighted: 04/03/2003
Doing: Halo 2 UI.

AKA Evil Otto. Formerly AKA Candyman. Degree from the ArtCenter College of Design in Pasadena. Bungie online team. UI designer, Halo: Combat Evolved.

Articles:
Picking Your Perfect Login (7thC)
Interview with David 'Candyman' Candland (Invisible Dream)
MacGamer at E3: Bungie talks Halo (MacGamer)

  Chris Carney  
Paul Clift Paul S. Clift Artwork, level design, Myth II: Soulblighter. Voice of Peasant #1, Chimera. Cinematic artist, Halo: Combat Evolved.
Curtis Creamer

Testing, Oni. Test lead, Halo: Combat Evolved.

Articles:
For game testers, it's not all about fun (CNN)

  Pete Demoreuille  
David Dunn David Dunn

Architectural degree. Artist, level modeling, level lighting, story, Oni. Artist, multiplayer artist, voice of Scared Crewman, Halo: Combat Evolved.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)

Michael Evans Michael Evans

Project lead, engineering lead, engineer, character animation engineering, Oni. Multiplayer lead, lead programmer, Halo: Combat Evolved.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)

Bernie Freidin

Bernie Freidin
Last Sighted: 02/18/2003
Doing: Stencil shadows for Halo 2.

Joined Bungie 10 days before the acquisition. Coded the gorgeous lighting effects in Halo. Programmer, Halo: Combat Evolved. Know to be "an eating machine."
Tom Gioconda Tom Gioconda
Birthdate: 05/14
Last Seen: 10/25/2002
Doing: Explaining good multiplayer strat.
AKA Tommy Two Gs. AKA Achronos. Engineering degree (?), Bungie.net sytems programmer and administrator. Draft dodger, Halo: Combat Evolved.
Charles Gough Charles "Charlie" Gough
Birthdate: 10/07

AKA Chucky. Additional net levels, tester, Myth II: Soulblighter. Programmer, Halo: Combat Evolved.

Articles:
Interview with Charlie Gough (Invisible Dream)

Tyson Green Tyson Green AKA ferrex. Additional net levels, damage and spin, Myth II: Soulblighter. Level design, level scripting, Chimera. Designer, Halo: Combat Evolved. Found murdered on February 22, 2001.
Jaime Griesemer Jaime Griesemer
Birthdate: 05/15

AKA Flawless Cowboy. Formerly AKA Case. Holds degrees in in physics, mathematics and philosophy. Used to run the Myth Codex web site back in the old Myth days. Former head BungieNet admin. Additional net levels, tester, Myth II: Soulblighter. Producer, story, voice of Beserk #1 and ghosts, Chimera. Thanked in the Chimera manual. Designer, Halo: Combat Evolved. Jaime Griesemer is the Design Lead for Halo 2. Originally trained for a career in experimental physics, Jaime got his first taste of game development as an in-house tester on Bungie's Myth II. Quickly tiring of the arduous testing process, Jaime began to work on multiplayer maps under the auspices of 'testing the tools'. When he refused to surrender his key to the Bungie offices after Myth II shipped, they had no choice but to offer him a full-time position. He now greatly enjoys doing "the coolest job in the universe" and waiting for karma to drop a meteor on him, or something. Sometimes stars in music videos with Pallor. May have had his eyes glued shut in 1997, maybe not. Who's to say?

Articles:
Halo 2, the Bacon of First-Person Shooters (Computer & Video Games)
The Integration of AI and Level Design in Halo (GDC 2002 - PP - 14.2 Mb)
John Howard & Jaime Griesemer Interview (Xbox)
John Howard & Jaime Griesemer Interview (IGN Xbox )
Jaime Greisemer Interview (Translation - GameReactor)
Halo Developer Diary 3 (PlanetXbox)
Halo Developer Diary 2 (PlanetXbox)
Halo Developer Diary 1 (PlanetXbox)

Max Hoberman Max Hoberman
Last Seen: 02/18/2003
Doing: Halo 2 lead UI designer. Halo 2 multiplayer map design, Halo 2 game design, and Xbox Live design.

AKA Yeroen. Degree in photojournalism. Started out in Bungie marketing as a graphic designer. Web development lead, BungieNet. Documentation, packaging, damage and spin, Myth: The Fallen Lords. Interface design, additional net levels, documentation, packaging, damage and spin, Myth II: Soulblighter. UI lead, Halo: Combat Evolved.

Articles:
How Does a Million Feel? (Xbox)
Rampancy.net Hotline question and answer session with Max Hoberman (Rampancy.net)

Tim Hoffman
Last Sighted: 02/18/2003
Doing:Programming on an undisclosed secret Bungie secret project of great secrecy.
 
Ryan Hylland
Last Sighted: 02/18/2003
Thanked in the Myth: The Fallen Lords manual. Damage and spin, Myth II: Soulblighter. Quality assurance, Chimera. Testing lead, testing, Oni. Multiplayer test lead, Halo: Combat Evolved.
  Damian Isla
Last Sighted: 02/18/2003
Doing: AI programming on Halo 2.
Fresh meat.
Brian Jarrard Brian Jarrard
Birthdate: 07/31/74
Hiredate: 12/16/02
AKA SketchFactor. Won't run anywhere unless he's being chased.
Jason Jones Jason Jones
Hiredate: 1991
Status: Bunged
Birthdate: 06/01
Last Sighted: 12/18/2001
Doing: World Domination.

AKA Manus Celer Dei. Joined Alexander Seropian in 1991 to co-founded Bungie. Product design, programming, manual, Minotaur: The Labyrinths of Crete. Product design, programming, manual, Pathways into Darkness. Product design, programming, scenario design, Marathon. Product design, programming, story, scenario design, Marathon 2: Durandal. Programming, additional programming, Marathon Infinity. Project leader, programming, story, level design, Myth: The Fallen Lords. Story, Myth II: Soulblighter. Voice of Beserk #2, Chimera. Thanked in the Oni manual. Project Lead, Halo: Combat Evolved.

Articles:
Jason Jones Q & A (T&R)
Bungie jumping: Talking with the brains behind Halo (CGM)
The Jason Jones Macworld Expo NY Interview (Movie - Marathon's Story)
The Jason Jones Macworld Expo NY Interview (Transcript - Marathon's Story)
Tricks of the Mac Game Programming Gurus: Jason Jones (Hayden Press)

Chris Lee Worked on a number of games before joining Bungie.  Artist, level texturing, level lighting, Oni. Artist, Halo: Combat Evolved.
Marcus Lehto Marcus Lehto
Birthdate: 03/05/1969
Last Sighted: 01/22/2002
Doing: Art, art, art.

Interface artist, Myth: The Fallen Lords. Art director, Halo: Combat Evolved.

Articles:
Marcus Lehto on Halo's Art (T&R)

Ling-Ling

Ling-Ling
Decapdate: 1994

Unfortunate canine victim of a senseless crime as reported by BabySue. Apparently Bungie was able to recover the head but they kept it to themselves - no doubt because it was part of their Seven Step Plan to World Domination.
Eamon McKenzie Eamon McKenzie AKA informer. "Guest Star" programmer, Halo: Combat Evolved.
Rob McLees Rob "Robt" McLees
Birthdate: 07/27
Hiredate: 1995
Doing: Post-Reproduction

Wrote a detailed and rarely seen history of the Nar. Art and graphics, Marathon 2: Durandal. Additional weapons (uncredited), Marathon Infinity. Artist, story, level design, Myth: The Fallen Lords. Story, strike team, storyboards, Myth II: Soulblighter. Thanked in the Chimera manual. Thanked in the Oni manual. Artist, Halo: Combat Evolved. Married Lorraine Reyes on ?. Reproduced on October 3, 2002. New McLees unit named Eagan. Owns a 1954 Pontiac Chieftain.

Articles:
Robert McLees Interviewed By You! (T&R)
What I Did On My Summer Vacation (BNet)

Lorraine McLees Lorraine Reyes McLees
Doing: Post-Reproduction

AKA mehve. Artisit for ElfQuest. 2D art, Oni. Married Rob McLess on ?. Ex-Phoenix team member, now working on Online Team. Reproduced on October 3, 2002. New McLees unit named Eagan. More information on the McLees and their perverted lifestyle can be found here. Cinematic artist, Halo: Combat Evolved.

Articles:
Interviews / Lorraine Reyes (Oni.Bunie.Org)
How to Draw Konoko (Oni.Bungie.Org)

Mat Noguchi Mat Noguchi
Hiredate: December 2000
Last Sighted: 09/26/2002
Doing: Explaining tools and how to use them.

AKA .crap. AKA MSN. AKA msn12b. Programmer (Tools), Halo: Combat Evolved. Mat joined Bungie after graduating from the University of Maryland. In a previous life, he was a programmer for the Visual Studio team; however, a lack of any serious work for six months encouraged him to pursue his lifelong dream of being a games programmer. (Had he known what he was getting himself into, he would have asked for a bigger salary.) Nowadays, when he's not raging about the work left to do for Halo 2, he's hacking away at the next best thing since sliced bread. Mat is happily married to Patti, a wonderful and understanding woman. (The fact that they're still married after shipping Halo is testament to that.) His business card says Angry Monkey/Details Programmer.

Articles:
One On One With Mat Noguchi (T&R)

  Marty O'Donnell  
Pete Parsons Pete Parsons  
Adrian Perez

Adrian "Cuban" Perez
Hiredate: July 2001
Doing: Stencil shadows for Halo 2.

Wrote a book about DirectX programming. Multiplayer programmer, Halo: Combat Evolved.
Juan Ramirez Juan Ramirez
Last Sighted: 02/19/2002
Doing: Playing with dolls.

Win/loss artwork, documentation, Myth: The Fallen Lords. Artwork, win/loss artwork, level design, manual artwork, storyboards, Myth II: Soulblighter. Draft dodger, Halo: Combat Evolved. Character Artist, Pimps at Sea. Sculptor of the Myrkridian, Trow and Elite Statues.

Articles:
Juan Ramirez on Sculpture and Casting (T&R)

Paul Russel Paul Russel Art lead, concept artist, Pimps at Sea. Artist, Halo: Combat Evolved.
Stefan Sinclair Stefan Sinclair
Birthdate:10/23
AKA modem ("my modem is on fire"). AKA Shaq :). Engineer, OpenGL rendering, Oni. "Guest Star" programmer, multiplayer programmer, UI programmer, Halo: Combat Evolved. Homepage.
  Matt Soell  
Soffish Soffish Missing Bungie pet gone. Do not eat! Come in box not water. Homepage.
Greg Snook
Last Sighted: 02/18/2003
Doing:Programming on an undisclosed secret Bungie secret project of great secrecy.
Fresh meat.
  Disembodied Soul  
Eddie Smith Eddie Smith Halo 2 artist. Homepage.
Joseph Staten Joseph Staten

Producer, voice of Four Bear Silent Oak and Kyrand, Chimera. Designer, additional voices, Oni. Cinematics director, voice of grunt, Halo: Combat Evolved.

Articles:
Marty O'Donnell & Joseph Staten Interview (Xbox)
Making the Halo 2 Trailer, Part 1 (T&R)
Joseph Goes to the MS Company Store (BNet)

Luke Timmins
Last Sighted: 04/04/2003
Doing: Testing Halo 2.
Tester, Halo: Combat Evolved.
Ben Wallace Ben Wallace Worked on several games. "Guest Star" programmer, Halo: Combat Evolved.
Nathan Walpole Nathan Walpole
Hiredate: April 2002
Last Sighted: 02/05/2003
Doing: Forum surfing.
AKA bentllama. Working on animations for Halo 2. Homepage.
Shikai Wang Shikai Wang
Hire Date: August 1998
Doing: Art for Halo: Combat Evolved 2.

Thanked in the Oni manual. Artist, Halo: Combat Evolved. Character Artist, Pimps at Sea. Likes Matt Segur's book.

Articles:
The Master Chiefs Behind Halo: Shi Kai Wang, Bungie Artist (Xbox)

Bungie Webmaster Bungie Webmaster AKA webmaster. Perhaps the greatest mystery that mortal minds will ever face is the identity of the Bungie Webmaster. Bungie employees, former employees, and even contractors have been offered everything from gold to sexual favors if they would only reveal the tru7h about the identity of the Bungie Webmaster. So far none have spoken - or those who were about to died under unusual circumstances. Homepage.
Jay Weinland

AKA Jay, the Younger. Additional sound design, Oni. Sound designer, Halo: Combat Evolved. Known to review toddler toys, games, and other things.

Articles:
Making the Halo 2 Trailer, Part 2 (T&R)

Roger Wolfson
Last Sighted: 04/04/2003
Doing: Testing Halo 2.
Tester, Halo: Combat Evolved.
Michael Wu Designer, Oni. Artist, Halo: Combat Evolved.
     

Former Bungie Employees

Steve Abeyta Steve Abeyta

Art lead, artist, character animation, cutscene animation, Oni. Assistant art lead, cinematic artist, Halo: Combat Evolved.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)

Kevin Armstrong Kevin Armstrong

Engineer, UI engineering, sound engineering, Oni.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)

  Jay Barry  
Jason Beach Jason Beach
Hiredate: June 2000
Termdate: November 2000
AKA Stinger. Civil Order captain. Testing, Oni. Badlands level designer.
Mark Bernal Mark Bernal
Hiredate: 1995
Art and graphics, Marathon 2: Durandal. One whole volume of the Books of Lanreb is devoted to his story. Artwork, level design, Myth: The Fallen Lords. Artwork, level design, Myth II: Soulblighter. Thanked in the Chimera manual. Artist, Halo: Combat Evolved. Left Bungie upon the dissolution of the Phoenix project. Current whereabouts: Member of Wideload Games, working on Stubbs the Zombie.
Nathan Bitner Nathan Elery Bitner

Nathan Bitner may have been a big He-Man fan as a child. Thanked in the Minotaur: The Labyrinths of Crete manual. Level design, Myth II: Soulblighter. Left Bungie in 1999 to start a new game concern called Island Four, which never materialized. Disappeared off the face of the earth. Rumored to now be a Private First Class in the United States Army as a Health Care Specialist. May like Andrea Corr.

Articles:
Interview (HaloNews)

David Bowman David Bowman Level design, Myth II: Soulblighter. Voice of fir'Bolg #3, Chimera. Thanked in the Chimera manual.
Colin Brent Colin Brent
Hiredate: 1993
Last Sighted: 4/23/2002
Doing: Remembering
Friend of Jason Jones. Graphics, box art, Pathways into Darkness. Story, Marathon. Left shortly after the Marathon project was started.
Hamilton Chu Hamilton "sir" Chu AKA Hambone. Producer, story, additional voices, Oni. Lead producer, Halo: Combat Evolved. Left Bungie around Sept. 2004 and is now working at EA on The Godfather.
  Tuncer Deniz  
  Don Dixon Packaging, Marathon 2: Durandal.
  Diane Peters AKA The Hammer. Apparently, her job was brandishing a riding crop she kept by her desk. Damage and spin, Myth: The Fallen Lords (as Diane Donohue). Damage and spin, Myth II: Soulblighter (as Diane Donohue). Known to trade show organizers as "That Crazy B!@#$ Who's Always Threatening To Kill Someone."
"J." Reginald Dujour
Hiredate: 1994
Crested the ever-present Marathon symbol. Art and graphics, scenario design, packaging, Marathon."Play-Till-You-Puke" originator. Art and graphics, Marathon 2: Durandal. Left Bungie before Marathon 2: Durandal was finished on less than positive terms.
Quinn Dunki Quinn Sandra Dunki

Engineer, Oni. Homepage.

Articles:
The Pink Aisle: Interview with Quinn Dunki (Games Domain)
Geek of the Week(Gamasutra)

  Jonas Eneroth  
Jonathan Haas Jonathan Haas Programming, Myth II: Soulblighter. In a round-about way he saw Bungie again because he went to work for Microsoft on MechAssault. Writes anime fan-fic and perhaps some porn stories, too. Likes puzzles and brain teasers. Wants things from Amazon... who doesn't?
John Howard John Howard

Worked on a whole slew of games for various companies. Lead Designer, Halo: Combat Evolved.

Articles:
John Howard & Jaime Griesemer Interview (Xbox)
John Howard & Jaime Griesemer Interview (IGN Xbox )
IGN #xbox IRC Chat (IGN)

Chris Huges Chris Hughes

Artist, additional concept art, character modeling/texturing, object modeling/texturing, level modeling, Oni. Artist, Halo: Combat Evolved.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)

David Joost David Joost
Hiredate: Early 1997
Bungie's first and only director of sales. Damage and spin, Myth: The Fallen Lords. Damage and spin, Myth II: Soulblighter. Plays in a band. Homepage.
Greg Kirkpatrick Gregory John Kirkpatrick
Hiredate: February 1994

Thanked in the Pathways into Darkness manual. Story, scenario design, Marathon. Story, scenario design, Marathon 2: Durandal. Left Bungie in February, 1996 to start Double Aught with Chris Geisel, which produced Marathon Infinity. Story, scenario design, network maps, Marathon Infinity. Double Aught never had a follow up product and subsequently evaporated. Fears airborne washing machines. Rumored to be an educator now.

Articles:
Bungie Comics (BNet)

Eric Klein Eric Klein

Production manager, licensing guru and third-party developer liaison. Thanked in the Marathon 2: Durandal PC manual. Development manager, Marathon Infinity. Damage and spin, Myth: The Fallen Lords. Now rumored to be working at Palm. Deep thinker.

Articles:
Secrets of the Mac Game Market That Shouldn't Be (BNet)

Pam Klier Cruise director, Marathon Inifinty. Likes John Leguizamo. Went to work for Second City teaching people to be funny, but has left that job. Current whereabouts unknown.
Hardy LeBel Hardy LeBel

Worked on a number of games before joining Bungie. Design lead, designer, story, Oni. Multiplayer lead designer, Halo: Combat Evolved. Level designer, Pimps at Sea.

Articles:
Interview: Oni - Hardy LeBel (Inside Mac Games)
My Visit to Bungie West (Oni.Bungie.Org)

  Peter Marks  
Ryan Martell Ryan Martell
Hiredate: late 1993
Birthday: 01/03/1973
Programming, Marathon. Wrote the Marathon map editor Vulcan. Programming, Marathon 2: Durandal. Left Bungie but returned in late 1995. Windows team development, Marathon 2: Durandal PC. Programming, additional programming, Marathon Infinity. Programming, Myth: The Fallen Lords. Level designer, Myth: The Fallen Lords. Currently either in Spain or the Caribbean, depending upon which way the wind is blowing. Homepage.
Alex Okita Alex Okita

Artist, original concept art, particle system art, object modeling/texturing, 2D art, Oni. Homepage.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)

Brent Pease Brent Pease

Engineer, Oni.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)
An Algorithm for Hidden Surface Complexity Reduction and Collision Detection Based On Oct Trees (Oni.Bungie.Org)

Jason Pellerin Jason Pellerin

BA in philosophy from Yale University. As SysAdmin at Bungie he was responsible for keeping the online carnage humming and selling inappropriate t-shirts to minors through the Bungie Store. Went to work for Playboy as a Senior Web Applications Developer and cowrote a book on Perl. Has two cats and a strange affection for cursed baseball teams.

Chris Porter

Designer, Oni.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)

Frank Pusateri Frank Pusateri Artwork, level design, Myth: The Fallen Lords. Artwork, level design, Myth II: Soulblighter.
Jason Regier Jason Regier
Hiredate: March 1996

Forge (Vulcan) programming, Forge documentation, Marathon Inifinty. Programming, level design, Myth: The Fallen Lords. Programming, Myth II: Soulblighter. Went to work for Blizzard Entertainment. Thanked in the Oni manual. Current working at Blizzard North.

Articles:
Myth II: The Interview (IGN)
Postmortem - Myth: The Fallen Lords (Game Developer Magazine)

Alex Rosenberg Alex Rosenberg Programming, additional programming, Marathon Infinity. Programming, Myth: The Fallen Lords. Wrote Crappucino, a Java-based scripting system for scripting in Myth, but took it with him when he left the company. Now codes on diverse projects. Likes books and Drew Barrymore. Dislikes the Wall Street Journal. You can read more about him in his blog. Homepage. He now knows he's being stalked.
Alain Roy Alain Roy
Hiredate: Summer 1994
"Wrote Marathon's Byzantine networking code and received a Quadra 660av as compensation." Programming, Marathon. Programming, Marathon 2: Durandal. Programming, Marathon Infinity. Additional programming, Myth: The Fallen Lords. Went on to work on Damage, Inc. for Paranoid Productions. Now researches large scale computing and does magic in Wisconsin. Homepage.
Jim Ruiz Jim Ruiz Ran the Bungie Store for a while. Damage and spin, Myth: The Fallen Lords. Damage and spin, Myth II: Soulblighter.
 

Rick Ryan

Producer, Halo: Combat Evolved.
  Alexander Seropian  
Bob Settles Bob Settles Level design, story, Myth II: Soulblighter. Voice of the Baron, Chimera. Thanked in the Chimera manual. Draft dodger, Halo: Combat Evolved.
Matt Segur Matt Segur Mathematician, pulp novelist, and programmer. Won second place in the Bungie's Frog Blast the Vent Core Joke Contest. Verbally attacked a MacWorld reviewer once. Programmer, Halo: Combat Evolved. Returned to Chicago to found Ghostweed Press.
Konrad Sherinian Programming, Myth II: Soulblighter.
Peter Tamte  
Jenny Trisko Jenny Trisko Damage and spin, Myth II: Soulblighter. Had a charming habit of dropping heavy objects from the windows of the seventh floor offices of Bungie's old office in Chicago. Owner of several guns but mysteriously unable to find any of them. Shares a house with two Komodo Dragons and a sentient fungus named Ralph. Now works for Wizkids Games doing print production and communications.
Sean Turbitt Sean Turbitt

Architectural degree. Artist, level modeling, Oni.

Articles:
My Visit to Bungie West (Oni.Bungie.Org)

Allen Turner Intrepid Bungie tech support. Strike team, damage and spin, Myth II: Soulblighter. Voice of Warrior Messenger, Chimera. Does some art. Was working at Day 1 Studios developing Mech Assault, but now rumored to have been laid off.
  Doug Zartman  
   

Other Notable Persons

  George Adams Voice of Barabas, Oni.
  Corey Barba Box background, Myth II: Soulblighter.
  Tom Blakemore Additional sound design, Oni.
John Bolton Box cover artwork, Myth II: Soulblighter.
 

Brannon Boren

 

Anne Bowerman Voice of Shinatama, Oni.
Keny "Ken" Boynton Voice of Cryo Tech and Crazy Marine, Halo: Combat Evolved.
Chelsea Bridge Currently wandering around ancient Rome, collecting trinkets. Frequently speaks in dead languages. Raising her glass and her compass south to Carthage.
Tom Brush Manual editor, Halo: Combat Evolved.
Paul Callender Paul Callender AKA Fisj. Became the first third party Myth: The Fallen Lords mapmaker when he released "If I Had A Yeti." Was involved in the ill-fated Myth III: The Wolf Age project working at Mumbo Jumbo.
Phil Candela Graphics, Operation Desert Storm. Box art, Pathways into Darkness.
Chris Chamberlain Testing, Oni. Tester, Halo: Combat Elvolved.
Geoffrey Charlton-Perrin Voice of Narrator, Myth: The Fallen Lords. Wrote a translation of Georges Lemoine's Petit lord Blink et son château de glace which surprisingly means Little Lord Blink and his ice cream castle.
Miguel Chavez Miguel Chavez
Last Sighted: 03/22/2002
Doing: Stalking Bungie.
AKA Freewill. AKA Miguel. Founder of Bungie Sightings. Is only held in check by numerous restraining orders Bungie has filed against him. Thanked in the Halo: Combat Evolved manual.
Keith Cirillo Manual writer, Halo: Combat Evolved.
Mike Cody Tester, Halo: Combat Evolved.
Chuck Cooper Tester, Halo: Combat Evolved.
Adam Crockett Adam Crockett Formerly of Red Storm Entertainment where he worked on Dominant Species and Shadow Watch. Worked on Mech Commander 2 for Microsoft. Cinematic artist, Halo: Combat Evolved.
Tim Dadabo Tim Dadabo Voice of 343 Guilty Spark, Halo: Combat Evolved.
Alan H. Davidson Story, Chimera.
Erik Davis Tester, Halo: Combat Evolved.
Mark Dias Voice of PFC Mendoza, Halo: Combat Evolved.
 William C. Dietz William C. Dietz Author of Halo: The Flood (as well as many other excellent books).
 Steve Downes Steve Downes Voice of the Master Chief, Halo: Combat Evolved.
Chris Dreessen AKA Manus Celer Dei. Additional net levels, Myth II: Soulblighter. Level scripting, Chimera.
Claude Errera Claude Errera AKA Louis Wu. Known for doing something fan-ish. Rumored to like Halo. Not all that important. Thanked in the Halo: Combat Evolved manual.
Bart Farkas Thanked in the Marathon Infinity manual. Thanked in the Myth: The Fallen Lords manual. Authored Myth: The Fallen Lords Strategies and Secrets. Thanked in the Myth II: Soulblighter manual. Authored Myth II: Soulblighter Strategies and Secrets.
Steve Fowler Steve Fowler Worked on Mechwarrior 4: Vengeance, Mech Commander 2, and MechAssault for Microsoft. Product manager, Halo: Combat Evolved.
John Frey Tester, Halo: Combat Evolved.
Chris Geisel Joined Greg Kirkpatrick to found Double Aught. Story, scenario design, Marathon Infinity. Double Aught never had a follow up product and subsequently evaporated. Rumored to be a professional writer now.
Craig Goodman Craig Goodman AKA Santa's Head. Was instrumental in revitalizing the Bungie community with his release of WWII mod for Myth II: Soulblighter. Was involved in the ill-fated Myth III: The Wolf Age project working at Mumbo Jumbo.
Joshua Grass Voice of fir’Bolg #2, Chimera. Draft dodger, Halo: Combat Evolved.
Alex Gray Story, Oni.
Kevin Gudahl Voice of Super Ninja, Oni.
Charles Hanlon AKA Visi. Artwork, level design, Chimera.
Michael Hanson Anvil programming, Anvil documentation, Marathon Infinity.
Justin Hayward
Last Sighted: 02/18/2003
Doing:Art for an undisclosed secret Bungie secret project of great secrecy.
Draft dodger, Halo: Combat Evolved.
Joel Heinz Box art, Minotaur: The Labyrinths of Crete.
Paul Heitsch Paul Heitsch Sound and music design, voice of Villager, Myth: The Fallen Lords. Sound and music design, Myth II: Soulblighter.
Jeremy Henrickson Testing, Marathon Infinity.
Bryen Hensley Additional sound design, Oni.
Ji Hong Localization program manager, Halo: Combat Evolved.
Karin Jaques Manual designer, Halo: Combat Evolved.
Jody Joldersma Additional artwork, Chimera.
Jeff Kafer Tester, Halo: Combat Evolved.
Colin Kawakami Double Aught employee. Graphics, additional terminal art, Marathon Infinity. Rumored to be working for Boss Games.
Sean Kellogg Testing, Oni.
Jon Kimmich

Worked on many games, mostly for Microsoft. Product planner, Halo: Combat Evolved. He wrote a letter to the Bungie Webmaster.

Amanda Winn Lee Voice of Konoko, Oni.
Tod Licea Voice of Cryo Assistant and Dropship Pilot, Halo: Combat Evolved.
Rick Lockyear Tester, Halo: Combat Evolved.
David Longo David Longo Double Aught employee. Graphics, terminal art, network maps, Marathon Infinity. Rumored to be working for Monolith.
Gary McCluskey Win/loss artwork, Myth: The Fallen Lords. Win/loss artwork, Myth II: Soulblighter.
Andy McKaige Voice of PFC Chips Dubbo, Halo: Combat Evolved.
Chris McVeigh Interface and icons, Forge tutorial movies, Marathon Infinity. Interface design, Myth II: Soulblighter. Now working at Inside Mac Games.
Tony Mackus Tony Mackus Voice of Warrior, Berserk, and Tutorial Narrator, Myth: The Fallen Lords.
Mike Madeoy Voice of PFC Besenti, Halo: Combat Evolved.
Jason Major Draft dodger, Halo: Combat Evolved.
Kate Martin Voice of Kyrilla, Chimera.
Dan Meltz Artwork, box art, Minotaur: The Labyrinths of Crete. Thanked in the Pathways into Darkness manual.
Derrick Moore Derrick Moore Multiplayer artist, Halo: Combat Evolved.
  Brian Morden  
Chris Morrissey AKA Rhino. Website, Chimera.
Jeff Morrow Jeff Morrow Voice of Balor and Soulblighter, Myth: The Fallen Lords.
Roger Mueller Roger Mueller Voice of Alric, Myth: The Fallen Lords.
Craig Mullins Craig Mullins Chapter screens, Marathon 2: Durandal. Chapter screens, Marathon Infinity. Additional art (uncredited), Oni. Matte and concept artist, Halo: Combat Evolved.
Kurt Naebig Voice of Muro, Oni.
Russel Nieman Music design, Chimera.
Ben Nunez 2D art, Oni.
Eric Nylund Eric Nylund

Author of Halo: The Fall of Reach.

Articles:
Interview with Eric Nylund (HBO)

Bob O'Donnell Bob O'Donnell Voice of Surly Dwarf, Myth: The Fallen Lords. Voice of Dr. Kerr, Oni.
Mickey O'Donnell Additional voices, Oni.
Stephen Okasaki Artist, multiplayer artist, cinematic artist, Halo: Combat Evolved.
Dan Orzulak Worked on several games for Origin and Electronic Arts. Designer, Halo: Combat Evolved. Now working as a designer on EA's Goldeneye 2.
Jamie Osborne Additional programming, Myth: The Fallen Lords.
Paul Peterson Tester, Halo: Combat Evolved.
Tawnya Pettiford-Waites Voice of Pelican E-419 (Foe Hammer) Pilot, Halo: Combat Evolved.
Evan Pickett Evan Pickett AKA Panamon. Winner of the Myth Platform Wars (on a Mac).
Bill Ramsey Network maps, Marathon Infinity.
Randy Reddig Double Aught employee. Scenario design, graphics, network maps, Marathon Infinity. Rumored to work for Alta Vista.
Zach Russell Tester, Halo: Combat Evolved.
Michael Salvatori Michael Salvatori Sound and music design, Myth: The Fallen Lords. Sound and music design, Myth II: Soulblighter. Original music, additional sound design, Oni. Additional music, Halo: Combat Evolved.
James Schneider James Schneider Voice of fir'Bolg and Warrior, Myth: The Fallen Lords.
Brian Schultz Extra art, Halo: Combat Evolved.
John W. Scott Additional net levels, Myth II: Soulblighter.
David Scully Voice of Sergeant Johnson and Elites, Halo: Combat Evolved.
Dave Sears Additional sound, Myth: The Fallen Lords.
David Seropian Graphics, Operation Desert Storm.
Randall Shaw AKA Frigidman. Known to be one of the most talented third-party Marathon map-makers. Network maps, vidmaster challenge maps, Marathon Infinity.
Mathew Shimbaku Tester, Halo: Combat Evolved.
Todd Schultz Tester, Halo: Combat Evolved.
Hamish Sinclair Hamish Sinclair Founded the Marathon's Story Page on September 19, 1995 and quickly rocketed to the apex of Marathon fandom. Thanked in the Marathon Infinity manual. Authored the Marathon Scrapbook.
Pete Stacker Voice of Griffin, Oni. Voice of Keyes and Sarge, Halo: Combat Evolved.
Jeff Steitzer Voice of Multiplayer Announcer, Halo: Combat Evolved.
Keith Steury Unit test lead, Halo: Combat Evolved.
Bob Swan Bob Swan Voice of Journeyman and Trow, Myth: The Fallen Lords.
  Kathy Tafel  
Jen Taylor Jen Taylor

Voice of Cortana, Halo: Combat Evolved.

Articles:
The Jen Taylor interview: The voice of Cortana speaks (T&R)

Adam Tewes Rumored to like animals. Rumored to march to the beat of a different drum. Additional sound designer, additional sound, Halo: Combat Evolved.
Nate Tschetter Music design, Chimera.
Eric Trautmann Member of Microsoft's Franchise Development Group, rumored to be responsible for 'sanitizing' parts of Halo's story. Additional writing, Halo: Combat Evolved. Journal
James Trevett AKA Setik. Additional net levels, Myth II: Soulblighter. Project lead, artwork, level design, level scripting, Chimera.
Beth Ulman Double Aught employee. Graphics, additional terminal art, Marathon Infinity.
Ursula Vernon Story, Chimera.
Chris Wicklund Voice of PFC Jenkins, Halo: Combat Evolved.
Jeff Wilson Tester, Halo: Combat Evolved.
Lee Wilson Storyboards, Halo: Combat Evolved.
Norm Woodel Voice of Hasegawa, Oni.

A special thanks to Ghôlsbane, who has become as obsessive about updating this list as me. -pd

Posted by poenadare at July 7, 0777 07:07 AM
Comments

Darn! There sure are alot of people to choose from for stalking. :^)

Posted by: m-class on February 11, 2003 03:34 PM

well done
good

c'est trés bien ;-)

Posted by: griffin on April 8, 2003 10:24 AM

about nathan bitner. please visit
x-entertainment.com there is a blog concerning him, photog, and where they are now?

Posted by: brandon on May 25, 2003 02:28 PM

wow that's obsessive, but impressive ;)

Posted by: themersgo on July 20, 2003 03:55 PM

Hey Steve Downes, or Master Cheif...........you dont really have much to say in the game, but when you do, you say some pretty awesome things! Ohh and the highly anticipated Halo 2 looks great along with those Halo action figures, but when are those action figures really being released?

Posted by: Keith Whelan on August 12, 2003 06:03 PM

your a beast sarge!!!Post your picture mike scully

Posted by: darin on September 5, 2003 08:42 PM

Oh, my god! Nathan Bitner you are my hero! Can I get a job?

Posted by: David West on September 19, 2003 02:20 AM

BRIAN JARRARD!!!! Son of a bitch!!! I have been trying to track you down since you left California!! This is your old friend Marc from Gameworks and Oakley. Get back to me man. You don't seem to be listed anywhere in Washington.

madman14@comcast.net and You can still find me using my old gamertag MADMAN on XBL. I stopped playing for about 9 months back now I am back with Crimson Skies.Later Bro.

-Marc

Posted by: Marc Payan on November 7, 2003 10:39 PM

was jsut wondering what Steve Downes looked like. great job guys I'm a avid follower of Halo

Posted by: Kevin on December 13, 2003 03:50 AM

There's hardly no info on my favorite character, Mendoza (Mark dias) his voice sounds hot! Can you please post info and pics of Mark for us fans, please??

Thanks!

Lety :D

Posted by: Lety on December 17, 2003 11:46 AM

phew i was hoping Jen Taylor was sexy after hearing her in halo well she is thank god the magic is still there.......

Posted by: aaron on December 26, 2003 03:17 AM

Woah! That is one impressive thingamajig! My only question is: Why would anyone leave Bungie?

Posted by: Lt Devon on January 24, 2004 05:20 PM

Bah someone ganked my old Bungie.net login! It's an imposter Plague you have linked!

Posted by: Chris B. on February 6, 2004 05:41 AM

Nice, Jen Taylor. I heard "I bet u can't stick it master chief." I cracked up. And were is steve downers pic. He sounds sick.
Oh and who ever does the grunts vocals, KEEP HIM. He does a great and funny ass job. Give him a raise. Oh and just because my name is Lee, doesn't mean i am asian. I LIVE IN SAN DIEGO. I am not ASIAN. People always think that. But i don't care

Posted by: LEE on April 7, 2004 04:13 PM

Is there anyway i could become a game tester for your company?

Posted by: Del Sol on April 22, 2004 10:52 AM

I think you guys do qreat work. Please let me be a beta tester for halo 2.

besides that i hope halo 2 has some cool functions, like huge levels or at least get rid of the 1-hit kills, i hate those da** melee deaths.

Posted by: Antonious on April 28, 2004 01:12 PM

I directed/produced a film called INHERITANCE starring Jen Taylor (aka CORTANA). We're trying to get widespread distribution for the film, and can use your help. You can check out the trailer here: http://www.inheritancefilm.com/press/trailer.html

If you like what you see, you can sign the petition to get wide distribution here: http://www.thepetitionsite.com/takeaction/501881528

Thanks for your time.

Posted by: Kris Kristensen on May 23, 2004 04:10 PM

I am currently designing a game for My Design class and would really appreiate it if you could give me the names and emails of the Graphic designers that worked on Halo

Posted by: Braden on July 22, 2004 10:18 PM

OMG where am I?

Posted by: jennifer pease on August 8, 2004 04:32 PM

Whoa i just happend to stumble upon this place. I wonder what its for. lol

Posted by: Ryan Of K on September 13, 2004 01:06 AM

Did you know that David Scully isn't black? Here's an image of him, from a comedy skit he did called "Fully Committed": http://www.seattlepress.com/user/art/2002/jun06/FullyCommitted.jpg

"No thank you! I don't like fat ankles."

Posted by: SkidMark on September 14, 2004 09:34 PM

http://alpictures.com/stevedownessmall.jpg

Posted by: picture of steve downes on December 31, 2004 09:16 PM

I've been loving this game 4 god knows how long, thanx 2 bungie, i know what i wanna be when i grow up! a videogame designer! yeah!
(flashes a thumbs up!)
It's probably obsession that we're dealing with, but at least i dont stalk anyone.
(anymore)


: )

Posted by: janessa on February 2, 2005 01:40 AM

If videogames were never created, I'd probably jump off bridges and buildings for fun and amusement. Thank goodness, if it wasn't for videogames, I wouldn't be here right now.
Seriously.

Posted by: Psycho-Jay on February 2, 2005 01:44 AM

Jen taylor has one of the HOTEST voices iv ever heard keep it up girl :)

Posted by: godofdoom on February 24, 2005 04:04 PM

You're a little out of date. Hammy (Hamilton Chu) is no longer w/ Bungie, he is now a producer at EA, on The Godfather. Since roughly Sept. '04

Posted by: Gothmog on April 23, 2005 10:49 PM

I've fixed that, as well as a making a few other updates. Thank Gothmog, and the rest of you for your info over the years.

Posted by: Miguel on April 24, 2005 11:48 PM

Seeking David Seropian - worked for PCLC NYC in the 90's. That you David?

Posted by: Diane Snyder on May 3, 2005 03:04 PM

Would just like to congratulate Steve Downes on his awsome voice acting for both halo and halo2 :D

Posted by: haloman98 on July 30, 2005 04:34 AM

Hi! I am a massive Halo fan. I just wanna say that 'Steve Downes' is a legend...well...his voice anyway! Jen Taylor rules along with all the othe Cinematic cast. The Bungie team...you guys are great for making such great games (Halo & Halo 2) I don't know weather this is possible but would I be able to have any contact info for an autograph, (just thinking out loud!!) Thanks again, Bungie!

-Richard H.

Posted by: Richard H on October 30, 2005 04:18 AM

Good service

Posted by: Frank Johnson on November 24, 2005 03:56 AM

Hey, me and rest of my team are working on the new game... we like anne bowerman's voice. How can we contact her? We need her as an voice actor.

Posted by: teamDECEpTION on February 9, 2006 06:11 PM
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