This page is a catch-all for keeping track of Bungie employees. As employees are sighted their records will be moved off this page and into individual archives.
Thanks again to Axman Hombre for clarifications.
This page is missing: Nicknames, Dates, some pictures, Many pre-Halo articles, Voice talent credits for Myth II: Soulblighter.
This page needs a better UI.
Current Bungie Employees |
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Eric Arroyo | Artist, Halo: Combat Evolved. May like toy cars, especially since it is rumored that the final 'driving segment' of The Maw was originally a race course for Warthogs designed by Eric. |
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Christopher "Chris" Barrett | AKA Plague. Additional net levels, Myth II: Soulblighter. Project lead, artwork, level design, interface design, website, Chimera. Artist, Halo: Combat Evolved. |
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Michel Bastien | |
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Paul Bertone, Jr. Last Sighted: 02/18/2003 Doing: Level design for an undisclosed secret Bungie secret project of great secrecy. |
AKA ruiner. Civil Order captain. Level design, Chimera. Designer, Halo: Combat Evolved. |
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Chris Butcher Doing: Stencil shadows for Halo: Combat Evolved 2. |
AKA butcher. Engineer, AI engineering, particle engineering, Oni. Programmer, Halo: Combat Evolved. Homepage. Articles: |
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John Butkus Birthdate: 1977 Hiredate: January 2003 Doing: Character animator on Halo 2. |
AKA Anim8rJB. Canadian-born computer animator formerly of Kodiak Interactive and Treyarch Studios. Now works as a character animator on Halo 2. Homepage. Rumored to speak only in abbrev (go here and view 'strip 10'). |
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Dave Candland Last Sighted: 04/03/2003 Doing: Halo 2 UI. |
AKA Evil Otto. Formerly AKA Candyman. Degree from the ArtCenter College of Design in Pasadena. Bungie online team. UI designer, Halo: Combat Evolved. Articles: |
| Chris Carney | ||
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Paul S. Clift | Artwork, level design, Myth II: Soulblighter. Voice of Peasant #1, Chimera. Cinematic artist, Halo: Combat Evolved. |
| Curtis Creamer | Testing, Oni. Test lead, Halo: Combat Evolved. Articles: |
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| Pete Demoreuille | ||
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David Dunn | Architectural degree. Artist, level modeling, level lighting, story, Oni. Artist, multiplayer artist, voice of Scared Crewman, Halo: Combat Evolved. Articles: |
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Michael Evans | Project lead, engineering lead, engineer, character animation engineering, Oni. Multiplayer lead, lead programmer, Halo: Combat Evolved. Articles: |
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Bernie Freidin |
Joined Bungie 10 days before the acquisition. Coded the gorgeous lighting effects in Halo. Programmer, Halo: Combat Evolved. Know to be "an eating machine." |
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Tom Gioconda Birthdate: 05/14 Last Seen: 10/25/2002 Doing: Explaining good multiplayer strat. |
AKA Tommy Two Gs. AKA Achronos. Engineering degree (?), Bungie.net sytems programmer and administrator. Draft dodger, Halo: Combat Evolved. |
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Charles "Charlie" Gough Birthdate: 10/07 |
AKA Chucky. Additional net levels, tester, Myth II: Soulblighter. Programmer, Halo: Combat Evolved. Articles: |
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Tyson Green | AKA ferrex. Additional net levels, damage and spin, Myth II: Soulblighter. Level design, level scripting, Chimera. Designer, Halo: Combat Evolved. Found murdered on February 22, 2001. |
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Jaime Griesemer Birthdate: 05/15 |
AKA Flawless Cowboy. Formerly AKA Case. Holds degrees in in physics, mathematics and philosophy. Used to run the Myth Codex web site back in the old Myth days. Former head BungieNet admin. Additional net levels, tester, Myth II: Soulblighter. Producer, story, voice of Beserk #1 and ghosts, Chimera. Thanked in the Chimera manual. Designer, Halo: Combat Evolved. Jaime Griesemer is the Design Lead for Halo 2. Originally trained for a career in experimental physics, Jaime got his first taste of game development as an in-house tester on Bungie's Myth II. Quickly tiring of the arduous testing process, Jaime began to work on multiplayer maps under the auspices of 'testing the tools'. When he refused to surrender his key to the Bungie offices after Myth II shipped, they had no choice but to offer him a full-time position. He now greatly enjoys doing "the coolest job in the universe" and waiting for karma to drop a meteor on him, or something. Sometimes stars in music videos with Pallor. May have had his eyes glued shut in 1997, maybe not. Who's to say? Articles: |
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Max Hoberman Last Seen: 02/18/2003 Doing: Halo 2 lead UI designer. Halo 2 multiplayer map design, Halo 2 game design, and Xbox Live design. |
AKA Yeroen. Degree in photojournalism. Started out in Bungie marketing as a graphic designer. Web development lead, BungieNet. Documentation, packaging, damage and spin, Myth: The Fallen Lords. Interface design, additional net levels, documentation, packaging, damage and spin, Myth II: Soulblighter. UI lead, Halo: Combat Evolved. Articles: |
| Tim Hoffman Last Sighted: 02/18/2003 Doing:Programming on an undisclosed secret Bungie secret project of great secrecy. |
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| Ryan Hylland Last Sighted: 02/18/2003 |
Thanked in the Myth: The Fallen Lords manual. Damage and spin, Myth II: Soulblighter. Quality assurance, Chimera. Testing lead, testing, Oni. Multiplayer test lead, Halo: Combat Evolved. | |
| Damian Isla Last Sighted: 02/18/2003 Doing: AI programming on Halo 2. |
Fresh meat. | |
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Brian Jarrard Birthdate: 07/31/74 Hiredate: 12/16/02 |
AKA SketchFactor. Won't run anywhere unless he's being chased. |
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Jason Jones Hiredate: 1991 Status: Bunged Birthdate: 06/01 Last Sighted: 12/18/2001 Doing: World Domination. |
AKA Manus Celer Dei. Joined Alexander Seropian in 1991 to co-founded Bungie. Product design, programming, manual, Minotaur: The Labyrinths of Crete. Product design, programming, manual, Pathways into Darkness. Product design, programming, scenario design, Marathon. Product design, programming, story, scenario design, Marathon 2: Durandal. Programming, additional programming, Marathon Infinity. Project leader, programming, story, level design, Myth: The Fallen Lords. Story, Myth II: Soulblighter. Voice of Beserk #2, Chimera. Thanked in the Oni manual. Project Lead, Halo: Combat Evolved. Articles: |
| Chris Lee | Worked on a number of games before joining Bungie. Artist, level texturing, level lighting, Oni. Artist, Halo: Combat Evolved. | |
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Marcus Lehto Birthdate: 03/05/1969 Last Sighted: 01/22/2002 Doing: Art, art, art. |
Interface artist, Myth: The Fallen Lords. Art director, Halo: Combat Evolved. Articles: |
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Ling-Ling |
Unfortunate canine victim of a senseless crime as reported by BabySue. Apparently Bungie was able to recover the head but they kept it to themselves - no doubt because it was part of their Seven Step Plan to World Domination. |
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Eamon McKenzie | AKA informer. "Guest Star" programmer, Halo: Combat Evolved. |
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Rob "Robt" McLees Birthdate: 07/27 Hiredate: 1995 Doing: Post-Reproduction |
Wrote a detailed and rarely seen history of the Nar. Art and graphics, Marathon 2: Durandal. Additional weapons (uncredited), Marathon Infinity. Artist, story, level design, Myth: The Fallen Lords. Story, strike team, storyboards, Myth II: Soulblighter. Thanked in the Chimera manual. Thanked in the Oni manual. Artist, Halo: Combat Evolved. Married Lorraine Reyes on ?. Reproduced on October 3, 2002. New McLees unit named Eagan. Owns a 1954 Pontiac Chieftain. Articles: |
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Lorraine Reyes McLees Doing: Post-Reproduction |
AKA mehve. Artisit for ElfQuest. 2D art, Oni. Married Rob McLess on ?. Ex-Phoenix team member, now working on Online Team. Reproduced on October 3, 2002. New McLees unit named Eagan. More information on the McLees and their perverted lifestyle can be found here. Cinematic artist, Halo: Combat Evolved. Articles: |
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Mat Noguchi Hiredate: December 2000 Last Sighted: 09/26/2002 Doing: Explaining tools and how to use them. |
AKA .crap. AKA MSN. AKA msn12b. Programmer (Tools), Halo: Combat Evolved. Mat joined Bungie after graduating from the University of Maryland. In a previous life, he was a programmer for the Visual Studio team; however, a lack of any serious work for six months encouraged him to pursue his lifelong dream of being a games programmer. (Had he known what he was getting himself into, he would have asked for a bigger salary.) Nowadays, when he's not raging about the work left to do for Halo 2, he's hacking away at the next best thing since sliced bread. Mat is happily married to Patti, a wonderful and understanding woman. (The fact that they're still married after shipping Halo is testament to that.) His business card says Angry Monkey/Details Programmer. Articles: |
| Marty O'Donnell | ||
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Pete Parsons | |
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Adrian "Cuban" Perez |
Wrote a book about DirectX programming. Multiplayer programmer, Halo: Combat Evolved. |
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Juan Ramirez Last Sighted: 02/19/2002 Doing: Playing with dolls. |
Win/loss artwork, documentation, Myth: The Fallen Lords. Artwork, win/loss artwork, level design, manual artwork, storyboards, Myth II: Soulblighter. Draft dodger, Halo: Combat Evolved. Character Artist, Pimps at Sea. Sculptor of the Myrkridian, Trow and Elite Statues. Articles: |
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Paul Russel | Art lead, concept artist, Pimps at Sea. Artist, Halo: Combat Evolved. |
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Stefan Sinclair Birthdate:10/23 |
AKA modem ("my modem is on fire"). AKA Shaq :). Engineer, OpenGL rendering, Oni. "Guest Star" programmer, multiplayer programmer, UI programmer, Halo: Combat Evolved. Homepage. |
| Matt Soell | ||
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Soffish | Missing Bungie pet gone. Do not eat! Come in box not water. Homepage. |
| Greg Snook Last Sighted: 02/18/2003 Doing:Programming on an undisclosed secret Bungie secret project of great secrecy. |
Fresh meat. | |
| Disembodied Soul | ||
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Eddie Smith | Halo 2 artist. Homepage. |
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Joseph Staten | Producer, voice of Four Bear Silent Oak and Kyrand, Chimera. Designer, additional voices, Oni. Cinematics director, voice of grunt, Halo: Combat Evolved. Articles: |
| Luke Timmins Last Sighted: 04/04/2003 Doing: Testing Halo 2. |
Tester, Halo: Combat Evolved. | |
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Ben Wallace | Worked on several games. "Guest Star" programmer, Halo: Combat Evolved. |
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Nathan Walpole Hiredate: April 2002 Last Sighted: 02/05/2003 Doing: Forum surfing. |
AKA bentllama. Working on animations for Halo 2. Homepage. |
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Shikai Wang Hire Date: August 1998 Doing: Art for Halo: Combat Evolved 2. |
Thanked in the Oni manual. Artist, Halo: Combat Evolved. Character Artist, Pimps at Sea. Likes Matt Segur's book. Articles: |
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Bungie Webmaster | AKA webmaster. Perhaps the greatest mystery that mortal minds will ever face is the identity of the Bungie Webmaster. Bungie employees, former employees, and even contractors have been offered everything from gold to sexual favors if they would only reveal the tru7h about the identity of the Bungie Webmaster. So far none have spoken - or those who were about to died under unusual circumstances. Homepage. |
| Jay Weinland | AKA Jay, the Younger. Additional sound design, Oni. Sound designer, Halo: Combat Evolved. Known to review toddler toys, games, and other things. Articles: |
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| Roger Wolfson Last Sighted: 04/04/2003 Doing: Testing Halo 2. |
Tester, Halo: Combat Evolved. | |
| Michael Wu | Designer, Oni. Artist, Halo: Combat Evolved. | |
Former Bungie Employees |
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Steve Abeyta | Art lead, artist, character animation, cutscene animation, Oni. Assistant art lead, cinematic artist, Halo: Combat Evolved. Articles: |
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Kevin Armstrong | Engineer, UI engineering, sound engineering, Oni. Articles: |
| Jay Barry | ||
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Jason Beach Hiredate: June 2000 Termdate: November 2000 |
AKA Stinger. Civil Order captain. Testing, Oni. Badlands level designer. |
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Mark Bernal Hiredate: 1995 |
Art and graphics, Marathon 2: Durandal. One whole volume of the Books of Lanreb is devoted to his story. Artwork, level design, Myth: The Fallen Lords. Artwork, level design, Myth II: Soulblighter. Thanked in the Chimera manual. Artist, Halo: Combat Evolved. Left Bungie upon the dissolution of the Phoenix project. Current whereabouts: Member of Wideload Games, working on Stubbs the Zombie. |
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Nathan Elery Bitner | Nathan Bitner may have been a big He-Man fan as a child. Thanked in the Minotaur: The Labyrinths of Crete manual. Level design, Myth II: Soulblighter. Left Bungie in 1999 to start a new game concern called Island Four, which never materialized. Disappeared off the face of the earth. Rumored to now be a Private First Class in the United States Army as a Health Care Specialist. May like Andrea Corr. Articles: |
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David Bowman | Level design, Myth II: Soulblighter. Voice of fir'Bolg #3, Chimera. Thanked in the Chimera manual. |
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Colin Brent Hiredate: 1993 Last Sighted: 4/23/2002 Doing: Remembering |
Friend of Jason Jones. Graphics, box art, Pathways into Darkness. Story, Marathon. Left shortly after the Marathon project was started. |
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Hamilton "sir" Chu | AKA Hambone. Producer, story, additional voices, Oni. Lead producer, Halo: Combat Evolved. Left Bungie around Sept. 2004 and is now working at EA on The Godfather. |
| Tuncer Deniz | ||
| Don Dixon | Packaging, Marathon 2: Durandal. | |
| Diane Peters | AKA The Hammer. Apparently, her job was brandishing a riding crop she kept by her desk. Damage and spin, Myth: The Fallen Lords (as Diane Donohue). Damage and spin, Myth II: Soulblighter (as Diane Donohue). Known to trade show organizers as "That Crazy B!@#$ Who's Always Threatening To Kill Someone." | |
| "J." Reginald Dujour Hiredate: 1994 |
Crested the ever-present Marathon symbol. Art and graphics, scenario design, packaging, Marathon."Play-Till-You-Puke" originator. Art and graphics, Marathon 2: Durandal. Left Bungie before Marathon 2: Durandal was finished on less than positive terms. | |
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Quinn Sandra Dunki | Engineer, Oni. Homepage. Articles: |
| Jonas Eneroth | ||
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Jonathan Haas | Programming, Myth II: Soulblighter. In a round-about way he saw Bungie again because he went to work for Microsoft on MechAssault. Writes anime fan-fic and perhaps some porn stories, too. Likes puzzles and brain teasers. Wants things from Amazon... who doesn't? |
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John Howard | Worked on a whole slew of games for various companies. Lead Designer, Halo: Combat Evolved. Articles: |
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Chris Hughes | Artist, additional concept art, character modeling/texturing, object modeling/texturing, level modeling, Oni. Artist, Halo: Combat Evolved. Articles: |
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David Joost Hiredate: Early 1997 |
Bungie's first and only director of sales. Damage and spin, Myth: The Fallen Lords. Damage and spin, Myth II: Soulblighter. Plays in a band. Homepage. |
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Gregory John Kirkpatrick Hiredate: February 1994 |
Thanked in the Pathways into Darkness manual. Story, scenario design, Marathon. Story, scenario design, Marathon 2: Durandal. Left Bungie in February, 1996 to start Double Aught with Chris Geisel, which produced Marathon Infinity. Story, scenario design, network maps, Marathon Infinity. Double Aught never had a follow up product and subsequently evaporated. Fears airborne washing machines. Rumored to be an educator now. Articles: |
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Eric Klein | Production manager, licensing guru and third-party developer liaison. Thanked in the Marathon 2: Durandal PC manual. Development manager, Marathon Infinity. Damage and spin, Myth: The Fallen Lords. Now rumored to be working at Palm. Deep thinker. Articles: |
| Pam Klier | Cruise director, Marathon Inifinty. Likes John Leguizamo. Went to work for Second City teaching people to be funny, but has left that job. Current whereabouts unknown. | |
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Hardy LeBel | Worked on a number of games before joining Bungie. Design lead, designer, story, Oni. Multiplayer lead designer, Halo: Combat Evolved. Level designer, Pimps at Sea. Articles: |
| Peter Marks | ||
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Ryan Martell Hiredate: late 1993 Birthday: 01/03/1973 |
Programming, Marathon. Wrote the Marathon map editor Vulcan. Programming, Marathon 2: Durandal. Left Bungie but returned in late 1995. Windows team development, Marathon 2: Durandal PC. Programming, additional programming, Marathon Infinity. Programming, Myth: The Fallen Lords. Level designer, Myth: The Fallen Lords. Currently either in Spain or the Caribbean, depending upon which way the wind is blowing. Homepage. |
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Alex Okita | Artist, original concept art, particle system art, object modeling/texturing, 2D art, Oni. Homepage. Articles: |
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Brent Pease | Engineer, Oni. Articles: |
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Jason Pellerin | BA in philosophy from Yale University. As SysAdmin at Bungie he was responsible for keeping the online carnage humming and selling inappropriate t-shirts to minors through the Bungie Store. Went to work for Playboy as a Senior Web Applications Developer and cowrote a book on Perl. Has two cats and a strange affection for cursed baseball teams. |
| Chris Porter | Designer, Oni. Articles: |
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Frank Pusateri | Artwork, level design, Myth: The Fallen Lords. Artwork, level design, Myth II: Soulblighter. |
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Jason Regier Hiredate: March 1996 |
Forge (Vulcan) programming, Forge documentation, Marathon Inifinty. Programming, level design, Myth: The Fallen Lords. Programming, Myth II: Soulblighter. Went to work for Blizzard Entertainment. Thanked in the Oni manual. Current working at Blizzard North. Articles: |
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Alex Rosenberg | Programming, additional programming, Marathon Infinity. Programming, Myth: The Fallen Lords. Wrote Crappucino, a Java-based scripting system for scripting in Myth, but took it with him when he left the company. Now codes on diverse projects. Likes books and Drew Barrymore. Dislikes the Wall Street Journal. You can read more about him in his blog. Homepage. He now knows he's being stalked. |
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Alain Roy Hiredate: Summer 1994 |
"Wrote Marathon's Byzantine networking code and received a Quadra 660av as compensation." Programming, Marathon. Programming, Marathon 2: Durandal. Programming, Marathon Infinity. Additional programming, Myth: The Fallen Lords. Went on to work on Damage, Inc. for Paranoid Productions. Now researches large scale computing and does magic in Wisconsin. Homepage. |
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Jim Ruiz | Ran the Bungie Store for a while. Damage and spin, Myth: The Fallen Lords. Damage and spin, Myth II: Soulblighter. |
Rick Ryan |
Producer, Halo: Combat Evolved. | |
| Alexander Seropian | ||
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Bob Settles | Level design, story, Myth II: Soulblighter. Voice of the Baron, Chimera. Thanked in the Chimera manual. Draft dodger, Halo: Combat Evolved. |
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Matt Segur | Mathematician, pulp novelist, and programmer. Won second place in the Bungie's Frog Blast the Vent Core Joke Contest. Verbally attacked a MacWorld reviewer once. Programmer, Halo: Combat Evolved. Returned to Chicago to found Ghostweed Press. |
| Konrad Sherinian | Programming, Myth II: Soulblighter. | |
| Peter Tamte | ||
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Jenny Trisko | Damage and spin, Myth II: Soulblighter. Had a charming habit of dropping heavy objects from the windows of the seventh floor offices of Bungie's old office in Chicago. Owner of several guns but mysteriously unable to find any of them. Shares a house with two Komodo Dragons and a sentient fungus named Ralph. Now works for Wizkids Games doing print production and communications. |
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Sean Turbitt | Architectural degree. Artist, level modeling, Oni. Articles: |
| Allen Turner | Intrepid Bungie tech support. Strike team, damage and spin, Myth II: Soulblighter. Voice of Warrior Messenger, Chimera. Does some art. Was working at Day 1 Studios developing Mech Assault, but now rumored to have been laid off. | |
| Doug Zartman | ||
Other Notable Persons |
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| George Adams | Voice of Barabas, Oni. | |
| Corey Barba | Box background, Myth II: Soulblighter. | |
| Tom Blakemore | Additional sound design, Oni. | |
| John Bolton | Box cover artwork, Myth II: Soulblighter. | |
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| Anne Bowerman | Voice of Shinatama, Oni. | |
| Keny "Ken" Boynton | Voice of Cryo Tech and Crazy Marine, Halo: Combat Evolved. | |
| Chelsea Bridge | Currently wandering around ancient Rome, collecting trinkets. Frequently speaks in dead languages. Raising her glass and her compass south to Carthage. | |
| Tom Brush | Manual editor, Halo: Combat Evolved. | |
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Paul Callender | AKA Fisj. Became the first third party Myth: The Fallen Lords mapmaker when he released "If I Had A Yeti." Was involved in the ill-fated Myth III: The Wolf Age project working at Mumbo Jumbo. |
| Phil Candela | Graphics, Operation Desert Storm. Box art, Pathways into Darkness. | |
| Chris Chamberlain | Testing, Oni. Tester, Halo: Combat Elvolved. | |
| Geoffrey Charlton-Perrin | Voice of Narrator, Myth: The Fallen Lords. Wrote a translation of Georges Lemoine's Petit lord Blink et son château de glace which surprisingly means Little Lord Blink and his ice cream castle. | |
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Miguel Chavez Last Sighted: 03/22/2002 Doing: Stalking Bungie. |
AKA Freewill. AKA Miguel. Founder of Bungie Sightings. Is only held in check by numerous restraining orders Bungie has filed against him. Thanked in the Halo: Combat Evolved manual. |
| Keith Cirillo | Manual writer, Halo: Combat Evolved. | |
| Mike Cody | Tester, Halo: Combat Evolved. | |
| Chuck Cooper | Tester, Halo: Combat Evolved. | |
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Adam Crockett | Formerly of Red Storm Entertainment where he worked on Dominant Species and Shadow Watch. Worked on Mech Commander 2 for Microsoft. Cinematic artist, Halo: Combat Evolved. |
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Tim Dadabo | Voice of 343 Guilty Spark, Halo: Combat Evolved. |
| Alan H. Davidson | Story, Chimera. | |
| Erik Davis | Tester, Halo: Combat Evolved. | |
| Mark Dias | Voice of PFC Mendoza, Halo: Combat Evolved. | |
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William C. Dietz | Author of Halo: The Flood (as well as many other excellent books). |
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Steve Downes | Voice of the Master Chief, Halo: Combat Evolved. |
| Chris Dreessen | AKA Manus Celer Dei. Additional net levels, Myth II: Soulblighter. Level scripting, Chimera. | |
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Claude Errera | AKA Louis Wu. Known for doing something fan-ish. Rumored to like Halo. Not all that important. Thanked in the Halo: Combat Evolved manual. |
| Bart Farkas | Thanked in the Marathon Infinity manual. Thanked in the Myth: The Fallen Lords manual. Authored Myth: The Fallen Lords Strategies and Secrets. Thanked in the Myth II: Soulblighter manual. Authored Myth II: Soulblighter Strategies and Secrets. | |
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Steve Fowler | Worked on Mechwarrior 4: Vengeance, Mech Commander 2, and MechAssault for Microsoft. Product manager, Halo: Combat Evolved. |
| John Frey | Tester, Halo: Combat Evolved. | |
| Chris Geisel | Joined Greg Kirkpatrick to found Double Aught. Story, scenario design, Marathon Infinity. Double Aught never had a follow up product and subsequently evaporated. Rumored to be a professional writer now. | |
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Craig Goodman | AKA Santa's Head. Was instrumental in revitalizing the Bungie community with his release of WWII mod for Myth II: Soulblighter. Was involved in the ill-fated Myth III: The Wolf Age project working at Mumbo Jumbo. |
| Joshua Grass | Voice of fir’Bolg #2, Chimera. Draft dodger, Halo: Combat Evolved. | |
| Alex Gray | Story, Oni. | |
| Kevin Gudahl | Voice of Super Ninja, Oni. | |
| Charles Hanlon | AKA Visi. Artwork, level design, Chimera. | |
| Michael Hanson | Anvil programming, Anvil documentation, Marathon Infinity. | |
| Justin Hayward Last Sighted: 02/18/2003 Doing:Art for an undisclosed secret Bungie secret project of great secrecy. |
Draft dodger, Halo: Combat Evolved. | |
| Joel Heinz | Box art, Minotaur: The Labyrinths of Crete. | |
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Paul Heitsch | Sound and music design, voice of Villager, Myth: The Fallen Lords. Sound and music design, Myth II: Soulblighter. |
| Jeremy Henrickson | Testing, Marathon Infinity. | |
| Bryen Hensley | Additional sound design, Oni. | |
| Ji Hong | Localization program manager, Halo: Combat Evolved. | |
| Karin Jaques | Manual designer, Halo: Combat Evolved. | |
| Jody Joldersma | Additional artwork, Chimera. | |
| Jeff Kafer | Tester, Halo: Combat Evolved. | |
| Colin Kawakami | Double Aught employee. Graphics, additional terminal art, Marathon Infinity. Rumored to be working for Boss Games. | |
| Sean Kellogg | Testing, Oni. | |
| Jon Kimmich | Worked on many games, mostly for Microsoft. Product planner, Halo: Combat Evolved. He wrote a letter to the Bungie Webmaster. |
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| Amanda Winn Lee | Voice of Konoko, Oni. | |
| Tod Licea | Voice of Cryo Assistant and Dropship Pilot, Halo: Combat Evolved. | |
| Rick Lockyear | Tester, Halo: Combat Evolved. | |
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David Longo | Double Aught employee. Graphics, terminal art, network maps, Marathon Infinity. Rumored to be working for Monolith. |
| Gary McCluskey | Win/loss artwork, Myth: The Fallen Lords. Win/loss artwork, Myth II: Soulblighter. | |
| Andy McKaige | Voice of PFC Chips Dubbo, Halo: Combat Evolved. | |
| Chris McVeigh | Interface and icons, Forge tutorial movies, Marathon Infinity. Interface design, Myth II: Soulblighter. Now working at Inside Mac Games. | |
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Tony Mackus | Voice of Warrior, Berserk, and Tutorial Narrator, Myth: The Fallen Lords. |
| Mike Madeoy | Voice of PFC Besenti, Halo: Combat Evolved. | |
| Jason Major | Draft dodger, Halo: Combat Evolved. | |
| Kate Martin | Voice of Kyrilla, Chimera. | |
| Dan Meltz | Artwork, box art, Minotaur: The Labyrinths of Crete. Thanked in the Pathways into Darkness manual. | |
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Derrick Moore | Multiplayer artist, Halo: Combat Evolved. |
| Brian Morden | ||
| Chris Morrissey | AKA Rhino. Website, Chimera. | |
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Jeff Morrow | Voice of Balor and Soulblighter, Myth: The Fallen Lords. |
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Roger Mueller | Voice of Alric, Myth: The Fallen Lords. |
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Craig Mullins | Chapter screens, Marathon 2: Durandal. Chapter screens, Marathon Infinity. Additional art (uncredited), Oni. Matte and concept artist, Halo: Combat Evolved. |
| Kurt Naebig | Voice of Muro, Oni. | |
| Russel Nieman | Music design, Chimera. | |
| Ben Nunez | 2D art, Oni. | |
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Eric Nylund | Author of Halo: The Fall of Reach. Articles: |
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Bob O'Donnell | Voice of Surly Dwarf, Myth: The Fallen Lords. Voice of Dr. Kerr, Oni. |
| Mickey O'Donnell | Additional voices, Oni. | |
| Stephen Okasaki | Artist, multiplayer artist, cinematic artist, Halo: Combat Evolved. | |
| Dan Orzulak | Worked on several games for Origin and Electronic Arts. Designer, Halo: Combat Evolved. Now working as a designer on EA's Goldeneye 2. | |
| Jamie Osborne | Additional programming, Myth: The Fallen Lords. | |
| Paul Peterson | Tester, Halo: Combat Evolved. | |
| Tawnya Pettiford-Waites | Voice of Pelican E-419 (Foe Hammer) Pilot, Halo: Combat Evolved. | |
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Evan Pickett | AKA Panamon. Winner of the Myth Platform Wars (on a Mac). |
| Bill Ramsey | Network maps, Marathon Infinity. | |
| Randy Reddig | Double Aught employee. Scenario design, graphics, network maps, Marathon Infinity. Rumored to work for Alta Vista. | |
| Zach Russell | Tester, Halo: Combat Evolved. | |
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Michael Salvatori | Sound and music design, Myth: The Fallen Lords. Sound and music design, Myth II: Soulblighter. Original music, additional sound design, Oni. Additional music, Halo: Combat Evolved. |
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James Schneider | Voice of fir'Bolg and Warrior, Myth: The Fallen Lords. |
| Brian Schultz | Extra art, Halo: Combat Evolved. | |
| John W. Scott | Additional net levels, Myth II: Soulblighter. | |
| David Scully | Voice of Sergeant Johnson and Elites, Halo: Combat Evolved. | |
| Dave Sears | Additional sound, Myth: The Fallen Lords. | |
| David Seropian | Graphics, Operation Desert Storm. | |
| Randall Shaw | AKA Frigidman. Known to be one of the most talented third-party Marathon map-makers. Network maps, vidmaster challenge maps, Marathon Infinity. | |
| Mathew Shimbaku | Tester, Halo: Combat Evolved. | |
| Todd Schultz | Tester, Halo: Combat Evolved. | |
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Hamish Sinclair | Founded the Marathon's Story Page on September 19, 1995 and quickly rocketed to the apex of Marathon fandom. Thanked in the Marathon Infinity manual. Authored the Marathon Scrapbook. |
| Pete Stacker | Voice of Griffin, Oni. Voice of Keyes and Sarge, Halo: Combat Evolved. | |
| Jeff Steitzer | Voice of Multiplayer Announcer, Halo: Combat Evolved. | |
| Keith Steury | Unit test lead, Halo: Combat Evolved. | |
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Bob Swan | Voice of Journeyman and Trow, Myth: The Fallen Lords. |
| Kathy Tafel | ||
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Jen Taylor | Voice of Cortana, Halo: Combat Evolved. Articles: |
| Adam Tewes | Rumored to like animals. Rumored to march to the beat of a different drum. Additional sound designer, additional sound, Halo: Combat Evolved. | |
| Nate Tschetter | Music design, Chimera. | |
| Eric Trautmann | Member of Microsoft's Franchise Development Group, rumored to be responsible for 'sanitizing' parts of Halo's story. Additional writing, Halo: Combat Evolved. Journal | |
| James Trevett | AKA Setik. Additional net levels, Myth II: Soulblighter. Project lead, artwork, level design, level scripting, Chimera. | |
| Beth Ulman | Double Aught employee. Graphics, additional terminal art, Marathon Infinity. | |
| Ursula Vernon | Story, Chimera. | |
| Chris Wicklund | Voice of PFC Jenkins, Halo: Combat Evolved. | |
| Jeff Wilson | Tester, Halo: Combat Evolved. | |
| Lee Wilson | Storyboards, Halo: Combat Evolved. | |
| Norm Woodel | Voice of Hasegawa, Oni. | |
A special thanks to Ghôlsbane, who has become as obsessive about updating this list as me. -pd
Posted by poenadare at July 7, 0777 07:07 AMDarn! There sure are alot of people to choose from for stalking. :^)
Posted by: m-class on February 11, 2003 03:34 PMabout nathan bitner. please visit
x-entertainment.com there is a blog concerning him, photog, and where they are now?
wow that's obsessive, but impressive ;)
Posted by: themersgo on July 20, 2003 03:55 PMHey Steve Downes, or Master Cheif...........you dont really have much to say in the game, but when you do, you say some pretty awesome things! Ohh and the highly anticipated Halo 2 looks great along with those Halo action figures, but when are those action figures really being released?
Posted by: Keith Whelan on August 12, 2003 06:03 PMyour a beast sarge!!!Post your picture mike scully
Posted by: darin on September 5, 2003 08:42 PMOh, my god! Nathan Bitner you are my hero! Can I get a job?
Posted by: David West on September 19, 2003 02:20 AMBRIAN JARRARD!!!! Son of a bitch!!! I have been trying to track you down since you left California!! This is your old friend Marc from Gameworks and Oakley. Get back to me man. You don't seem to be listed anywhere in Washington.
madman14@comcast.net and You can still find me using my old gamertag MADMAN on XBL. I stopped playing for about 9 months back now I am back with Crimson Skies.Later Bro.
-Marc
Posted by: Marc Payan on November 7, 2003 10:39 PMwas jsut wondering what Steve Downes looked like. great job guys I'm a avid follower of Halo
Posted by: Kevin on December 13, 2003 03:50 AMThere's hardly no info on my favorite character, Mendoza (Mark dias) his voice sounds hot! Can you please post info and pics of Mark for us fans, please??
Thanks!
Lety :D
Posted by: Lety on December 17, 2003 11:46 AMphew i was hoping Jen Taylor was sexy after hearing her in halo well she is thank god the magic is still there.......
Posted by: aaron on December 26, 2003 03:17 AMWoah! That is one impressive thingamajig! My only question is: Why would anyone leave Bungie?
Posted by: Lt Devon on January 24, 2004 05:20 PMBah someone ganked my old Bungie.net login! It's an imposter Plague you have linked!
Posted by: Chris B. on February 6, 2004 05:41 AMNice, Jen Taylor. I heard "I bet u can't stick it master chief." I cracked up. And were is steve downers pic. He sounds sick.
Oh and who ever does the grunts vocals, KEEP HIM. He does a great and funny ass job. Give him a raise. Oh and just because my name is Lee, doesn't mean i am asian. I LIVE IN SAN DIEGO. I am not ASIAN. People always think that. But i don't care
Is there anyway i could become a game tester for your company?
Posted by: Del Sol on April 22, 2004 10:52 AMI think you guys do qreat work. Please let me be a beta tester for halo 2.
besides that i hope halo 2 has some cool functions, like huge levels or at least get rid of the 1-hit kills, i hate those da** melee deaths.
Posted by: Antonious on April 28, 2004 01:12 PMI directed/produced a film called INHERITANCE starring Jen Taylor (aka CORTANA). We're trying to get widespread distribution for the film, and can use your help. You can check out the trailer here: http://www.inheritancefilm.com/press/trailer.html
If you like what you see, you can sign the petition to get wide distribution here: http://www.thepetitionsite.com/takeaction/501881528
Thanks for your time.
Posted by: Kris Kristensen on May 23, 2004 04:10 PMI am currently designing a game for My Design class and would really appreiate it if you could give me the names and emails of the Graphic designers that worked on Halo
Posted by: Braden on July 22, 2004 10:18 PMOMG where am I?
Posted by: jennifer pease on August 8, 2004 04:32 PMWhoa i just happend to stumble upon this place. I wonder what its for. lol
Posted by: Ryan Of K on September 13, 2004 01:06 AMDid you know that David Scully isn't black? Here's an image of him, from a comedy skit he did called "Fully Committed": http://www.seattlepress.com/user/art/2002/jun06/FullyCommitted.jpg
"No thank you! I don't like fat ankles."
Posted by: SkidMark on September 14, 2004 09:34 PMhttp://alpictures.com/stevedownessmall.jpg
Posted by: picture of steve downes on December 31, 2004 09:16 PMI've been loving this game 4 god knows how long, thanx 2 bungie, i know what i wanna be when i grow up! a videogame designer! yeah!
(flashes a thumbs up!)
It's probably obsession that we're dealing with, but at least i dont stalk anyone.
(anymore)
: )
If videogames were never created, I'd probably jump off bridges and buildings for fun and amusement. Thank goodness, if it wasn't for videogames, I wouldn't be here right now.
Seriously.
Jen taylor has one of the HOTEST voices iv ever heard keep it up girl :)
You're a little out of date. Hammy (Hamilton Chu) is no longer w/ Bungie, he is now a producer at EA, on The Godfather. Since roughly Sept. '04
Posted by: Gothmog on April 23, 2005 10:49 PMI've fixed that, as well as a making a few other updates. Thank Gothmog, and the rest of you for your info over the years.
Posted by: Miguel on April 24, 2005 11:48 PMSeeking David Seropian - worked for PCLC NYC in the 90's. That you David?
Posted by: Diane Snyder on May 3, 2005 03:04 PMWould just like to congratulate Steve Downes on his awsome voice acting for both halo and halo2 :D
Posted by: haloman98 on July 30, 2005 04:34 AMHi! I am a massive Halo fan. I just wanna say that 'Steve Downes' is a legend...well...his voice anyway! Jen Taylor rules along with all the othe Cinematic cast. The Bungie team...you guys are great for making such great games (Halo & Halo 2) I don't know weather this is possible but would I be able to have any contact info for an autograph, (just thinking out loud!!) Thanks again, Bungie!
-Richard H.
Posted by: Richard H on October 30, 2005 04:18 AMGood service
Posted by: Frank Johnson on November 24, 2005 03:56 AMHey, me and rest of my team are working on the new game... we like anne bowerman's voice. How can we contact her? We need her as an voice actor.
Posted by: teamDECEpTION on February 9, 2006 06:11 PM