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<title>Bungie Sightings</title>
<link>http://bs.bungie.org/</link>
<description>For The Discriminating Bungie Fan</description>
<copyright>Copyright 2008</copyright>
<lastBuildDate>Fri, 08 Aug 2008 21:42:05 +0000</lastBuildDate>
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<item>
<title>New Game</title>
<description>The few hundred Bungie employees must be doing something to kill time up there in the Studio. What can it be?...</description>
<link>http://bs.bungie.org/2008/08/new_game.html</link>
<guid>http://bs.bungie.org/2008/08/new_game.html</guid>
<category>Company News</category>
<pubDate>Fri, 08 Aug 2008 21:42:05 +0000</pubDate>
</item>
<item>
<title>One chance, and one chance only...</title>
<description>So, if you had the opportunity to ask Jason Jones one question, and one question only, what would it be?...</description>
<link>http://bs.bungie.org/2008/08/one_chance_and.html</link>
<guid>http://bs.bungie.org/2008/08/one_chance_and.html</guid>
<category>General</category>
<pubDate>Fri, 08 Aug 2008 21:00:34 +0000</pubDate>
</item>
<item>
<title>Nail in the coffin for Halo Movie?</title>
<description>As reported in Variety and Deadline Hollywood Daily, Larry Shapiro has left his position at CAA. What&apos;s the big deal? Remember when Bungie would mention how they were meeting with CAA and shopping the Halo script around to movie production houses? Larry apparently was a big part of making those kind of meetings happen....</description>
<link>http://bs.bungie.org/2007/04/nail_in_the_cof.html</link>
<guid>http://bs.bungie.org/2007/04/nail_in_the_cof.html</guid>
<category>Halo</category>
<pubDate>Fri, 27 Apr 2007 14:05:48 +0000</pubDate>
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<item>
<title>Halo at Video Games Live concert</title>
<description>The evening of March 31, 2007, Louis Wu and I (and my son, Rafi) met at Yale&apos;s Woosley Hall in New Haven, CT for the phenomenon that is Video Games Live. The premise is video game music played by a symphony/choir. We had a great time! It definitely ran the gamut of games - starting with Pong and moving onwards. Did we get to hear Halo theme music in all it&apos;s symphonic glory? Does a grunt crap in its hermetically-sealed, methane-filled pants? Below the fold there be more commentary, and actual VIDEO!...</description>
<link>http://bs.bungie.org/2007/04/halo_at_video_g.html</link>
<guid>http://bs.bungie.org/2007/04/halo_at_video_g.html</guid>
<category>Halo</category>
<pubDate>Mon, 02 Apr 2007 05:25:08 +0000</pubDate>
</item>
<item>
<title>Alex to Keynote at Vancouver International Game Summit</title>
<description>Excited much? If any faithful readers will happen to be in the Vancouver area Friday, May 4, get yerself over to this conference and let us know what The Man has to say!...</description>
<link>http://bs.bungie.org/2007/01/alex_to_keynote.html</link>
<guid>http://bs.bungie.org/2007/01/alex_to_keynote.html</guid>
<category>Wideload</category>
<pubDate>Mon, 15 Jan 2007 07:40:44 +0000</pubDate>
</item>
<item>
<title>The Bungie Acronym Compendium</title>
<description>JNAMSTFY. DMUKYA. ABTFIPASO5. These cryptic identifiers have entertained, enightened, frustrated, and confounded Bungie fans since the early days in Chicago. Found on nearly every game and soundtrack created or licensed by Bungie, a surprising number of these enigmatic acronyms remain unsolved....</description>
<link>http://bs.bungie.org/2006/04/the_bungie_acro_1.html</link>
<guid>http://bs.bungie.org/2006/04/the_bungie_acro_1.html</guid>
<category>General</category>
<pubDate>Tue, 25 Apr 2006 20:33:01 +0000</pubDate>
</item>
<item>
<title>Bye bye game debris</title>
<description>If you check out the latest Bungie Weekly Update (I link to the b.org copy as it loads so clean and fast) you&apos;ll find an interesting tidbit that may spell doom to future &apos;prizes&apos; in the next Bungie game. Noguchi has been &quot;making a pony.&quot; Since he always speaks in metaphor I was annoyed, until he explained that he literally called a new tool/command, xsync-pony - which basically speeds up the &quot;propping&quot; of a build of the game to a clean Xbox 360 devkit, by eliminating code and objects that you do not need to run the current build. Which...</description>
<link>http://bs.bungie.org/2006/03/bye_bye_game_de.html</link>
<guid>http://bs.bungie.org/2006/03/bye_bye_game_de.html</guid>
<category>Company News</category>
<pubDate>Sat, 11 Mar 2006 02:41:57 +0000</pubDate>
</item>
<item>
<title>Oh boy</title>
<description>Believe it or not, Mr. Seropian is actually working on a new reality TV show for FOX broadcasting! I&apos;m very very interested to see how this gets pulled off....</description>
<link>http://bs.bungie.org/2006/02/oh_boy.html</link>
<guid>http://bs.bungie.org/2006/02/oh_boy.html</guid>
<category>Wideload</category>
<pubDate>Tue, 28 Feb 2006 15:28:30 +0000</pubDate>
</item>
<item>
<title>Did Stubbs make an appearance?</title>
<description>Caught this on Slashdot. Apparently there&apos;s a &apos;grassroots&apos; Zombie Lurch that has been occurring annually for the last few years, in different cities. Madison, WI (A lovely city by the way, I attended a LAN there a few years back) is this year&apos;s &apos;victim&apos; of the zombie horde. You can check out a bunch of the pics here, here and here, and I must say, it looks exactly like certain scenes in Stubbs. Quite charming actually. :) One could imagine someone in that crowd is a Stubbs fan, but I didn&apos;t spot anyone trying to corner his look. Too bad....</description>
<link>http://bs.bungie.org/2005/10/did_stubbs_make.html</link>
<guid>http://bs.bungie.org/2005/10/did_stubbs_make.html</guid>
<category>Wideload</category>
<pubDate>Sun, 23 Oct 2005 20:56:23 +0000</pubDate>
</item>
<item>
<title>Stubbs reviews are starting to appear</title>
<description>1UP, the site that was hosting Alex&apos;s &apos;blog&apos; about Stubbs development, has officially reviewed the game. It&apos;s basically a rave review for a fresh &apos;strategy/action&apos; hybrid game that will debut for us mere mortals in just a few days. The highlights they note are really all that we&apos;ve come to expect from Bungie/Wideload... an attention to detail beyond just actual gameplay. There is wit aplenty, and the mantra, coined by Jaime back during the development of Halo 2, of &apos;30 seconds of gameplay repeated over and over&apos; (often misunderstood by some as an excuse for level repetition) is fully embraced...</description>
<link>http://bs.bungie.org/2005/10/stubbs_reviews.html</link>
<guid>http://bs.bungie.org/2005/10/stubbs_reviews.html</guid>
<category>Wideload</category>
<pubDate>Sat, 15 Oct 2005 06:05:18 +0000</pubDate>
</item>
<item>
<title>Soell sings his heart out</title>
<description>Read about Matt Soell and his current faves in music, books, tv, and games over at Gamasutra. It&apos;s an interesting read if you think a game is influenced by what the authors are currently into. Matt has always given his group an extra dose of irony and a twist of counter-culture (he&apos;s not the only one of course) so it&apos;s interesting to see what he considers worth consuming as a member of our pop culture. And hey, no glasses? What, you trying to go legit or something Matt? :) Thanks to a heads up by Roger Wilco at the HBO...</description>
<link>http://bs.bungie.org/2005/10/soell_sings_his.html</link>
<guid>http://bs.bungie.org/2005/10/soell_sings_his.html</guid>
<category>Wideload</category>
<pubDate>Fri, 07 Oct 2005 14:51:26 +0000</pubDate>
</item>
<item>
<title>Stubbs is stubb-elicious</title>
<description>I had the pleasure of visiting Wideload recently and was impressed with their progress on the game. It&apos;s coming along really well and the hints of multiple-platform simul-release seems like a sure thing. And if not simul, then near-simul. But the most important bit of info I gleaned from these talented folks is that they&apos;re having alot of fun, are full of ideas (that they would not tell me, of course) and feel real good about the future. This portends great things, methinks....</description>
<link>http://bs.bungie.org/2005/08/stubbs_is_stubb.html</link>
<guid>http://bs.bungie.org/2005/08/stubbs_is_stubb.html</guid>
<category>Wideload</category>
<pubDate>Fri, 12 Aug 2005 00:49:34 +0000</pubDate>
</item>
<item>
<title>Bungie Bails Boring Building Block!</title>
<description>It seems that Bungie is moving out of their Microsoft offices and into a hundred-year-old hardware store in nearby Kirkland. According to the article: &quot;The team is running out of space and is relocating to maintain team camaraderie that they&apos;ve had since moving from Chicago.&quot;...</description>
<link>http://bs.bungie.org/2005/03/bungie_bails_bo.html</link>
<guid>http://bs.bungie.org/2005/03/bungie_bails_bo.html</guid>
<category>Company News</category>
<pubDate>Wed, 23 Mar 2005 14:38:00 +0000</pubDate>
</item>
<item>
<title>Get the Stuff on the Stiff</title>
<description>Once again it&apos;s time to drag our old friend Stubbs the Zombie out from behind the curtain to see how he&apos;s decomposing. Not only have we got a Q&amp;A with Alex Seropian on Wideload&apos;s upcoming game, but three tasty, delicious, new screenshots for you as well. Dig in!...</description>
<link>http://bs.bungie.org/2005/02/get_the_stuff_o.html</link>
<guid>http://bs.bungie.org/2005/02/get_the_stuff_o.html</guid>
<category>Wideload</category>
<pubDate>Fri, 04 Feb 2005 14:24:06 +0000</pubDate>
</item>
<item>
<title>JNAMSFTFY</title>
<description>Longtime Bungie fans will need no introduction or explanation as to the meaning of the letters above, but in case you&apos;ve come in to this warm hovel from out in the cold, dark wasteland of the &quot;other&quot; game communities, I offer the following. (NOTE: UPDATED 04-03-2006) The comments are now locked, because 343 is a good number and this post needs to be cleaned up and started again at a later date. Check this post for a new start on the acronyms....</description>
<link>http://bs.bungie.org/2004/11/jnamsftfy.html</link>
<guid>http://bs.bungie.org/2004/11/jnamsftfy.html</guid>
<category>General</category>
<pubDate>Mon, 08 Nov 2004 16:04:22 +0000</pubDate>
</item>


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